It’s vast desolate areas which offer very little when it comes to exploring and even less when it comes to fighting.
Woefully, the world feels incredibly lifeless. The world in itself is massive – and by massive I mean “So freaking massive that I don’t know what to say.” It is supposedly 870 square kilometers, which is roughly the size of Daggerfall ( if I remember correctly) and that is very cool. It merely didn’t feel like it gave me anything in return for the trouble I had learning it. Personally, I found the non-combat way to take things preferable, not because that the fighting is bad, per se. I started out my journey as a farmer/adventurer and certainly wasn’t disappointed. On the plus side, the game does have a steady ( and high) framerate.įortunately, Kenshi does feature a massive amount of different gameplay.
I’d be disappointed with these kinds of graphics even in the early PS3 era, and this is on PC, with 12(!) years of development, someone should have said: “Hey, let’s, I don’t know, make the game look like it comes from this decade.” Unfortunately, they haven’t, and the game does suffer from that. Kenshi has been in development since 2006, and the graphics have certainly stayed in that era. The textures are blurry, the characters look strange, the towns are occupied by odd square objects that turn out to be buildings and the menu system is seriously confusing. I have to be honest and say Kenshi looks absolutely dreadful. A game that focuses on gameplay rather than a story is definitely an interesting take, but does it work in the long run? No story, only lots of different gameplay. I was told that In Kenshi I would be able to play as whatever I preferred, be it a sellsword, a farmer, adventurer, warlord or simply a slave. Acquired: A copy of this game was provided by a publisher for review purposeĪfter 12 years of development, Kenshi is finally releasing.